We’re happy to announce the release of version 0.2.0 of Paizuri University Chapter 1 to our Patrons! It contains our first animated Paizuri scene along with a few other new features. Click the link below to find out more!


This version is currently only available to our $10 patrons, but will soon be available to our $3 and $5 patrons!!! So if you’d like to support us, now is a good time! ; )

For more information visit our Patron page!

News and Other Things

2017-03-03 23:53:35 by ZuripaiSama

Greetings Paizuri University fans and potentially new random people. We come with news and other things.

After much consideration, we've decided that at the end of each month we'll be posting a public monthly progress report on our Patreon. So that followers of Paizuri University can keep updated without having to be a Patron. As well as help you find some Peach-y things we've worked on that you might have missed ; )

Visit "February Progress Dump" Post

Paizuri University Chapter 1 is also underway, and has been for the last few weeks. Determining an exact release date is still far away, but we are aiming to complete it in a couple of months (if life shit doesn't hit the fan). So far, it has been making steady progress.

If you want to find out more and see new stuff in the works feel free to become a Teaspoon ($1) Patron. Your support really will make a difference and allow us to do even more to make Paizuri University even better.

Visit our Patreon

One Week of Newgrounds

2017-02-11 05:47:48 by ZuripaiSama

It's been a week since we released our first game on Newgrounds. And so far it has been great!

The feedback on here has been much more constructive and useful then other platforms we've experienced in our careers as game developers.

Our existence online is pretty new, so we don't have many connections. Bukacain and I started working together a year ago, figuring out what we were even trying to do. Starting on a much bigger game with a lot more features. We realized very quickly what we were doing wasn't going to work, at least not without figuring out a bunch of things first.

Big games either end in big disasters, or a fail to reach their potential (some don't). And it's something we've experienced in the past, and asked why does that even need to happen that way.

So instead of repeating history, we made Paizuri University. As a way to deal with a whole bunch of unknowns while still creating something that we can get out and get feedback for.

We're hoping as time goes on, we will encounter awesome people to be apart of what we're doing and hopefully create games that are different, fun and free to play!

And since I'm writing, I'm going to plug our Patreon... because why not. 


Thank you to everyone who has made us feel very welcome!